More info See in Glossary to blit A shorthand term for “bit block transfer”. ![]() NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. ![]() If you use the XR SDK Display subsystem, you no longer need to rely on external plug-ins A set of code created outside of Unity that creates functionality in Unity. Several device SDKs require that a texture is allocated through the SDK itself rather than the usual graphics APIs. ![]() The XR SDK Display subsystem provides an interface for texture allocation, frame lifecycle, and blocking for cadence.
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